![]() The key is that the attack cool-down is ticking whether you're moving or standing still, so in the time between shots you should be moving closer to other buildings. ![]() Normally this is used to kite units with shorter range, but it's equally effective to spend less time not attacking. Stutter Step is where you either Move->Stop(to shoot)->Move->Stop or Move->AttackMove->Mode->AttackMove. (In army vs army, you'll want to do this if your army is bigger, but not if your army is smaller)Īgainst buildings that don't attack back especially, you'll want to split up your army to help with making sure every unit gets to attack something.ĭoing the Stutter Step also help to keep moving towards other buildings as you attack. ![]() This usually means moving closer than max distance so the units in the back aren't fumbling around trying to get into range. Make sure every unit is able to attack something. This applies in general but I think it's especially true against buildings since they don't attack back.
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